Filling the Gap

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Anyone who watches my account may have worked out I'm not a prolific artist.  This is pretty much down to time - I work fulltime, have a flat, two fat cats, have a fiancé I don't live with, have religious commitments, run a TF2 clan and have to be on hand to help my sister bring up two boys on her own.  It takes some will-power and determination not to fill my spare time with recreation - but I almost always do.

I'd taken the last two weeks off work to crack on with some overdue projects and entertain my youngest sister (not the one with kids), who usually lives 300 miles away in Blackpool.  I didn't achieve as much as I'd hoped, but I did finish the eleventh LlamaLAN poster.

I could have finished this sooner, had I resisted the draw of R&R.  But I remembered one of the most vital components for a successful art session is music!  I actually felt myself getting a bit bored while colouring the eighth character and only then realised it was because my speakers were sitting idle.  It's not like I didn't already know this!  The right music helps to both a) fill the gap between interest and monotony and b) inspire me to keep the overall vision in mind, to see the action before it actually exists on paper (or on screen).

Anyway, the gap-filling I actually intended to do was just mention what's next on my hit list.  I'm now working on concept artwork for a new independent (read as 'unpaid') sci-fi game called 'Type 3'.  The story looks good to shape itself into something magnificent and terrifying.  The aim is to present a game as a medium for artistic expression.  More importantly, we've have got a lot of work to do.  Always looking ahead, even with LlamaLAN XI two months away, I've got to crack on with LlamaLAN XII projects.  

Secretly (though not so much now as I'm saying so here), I would love to have some time to dwell on writing again, thanks to Xancsia's enthusiasm.  I've not forgotten!  Maybe in time...

I think I'll have no honest reason to be idle within the next thirty six years though.
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