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Anyone who watches my account may have worked out I'm not a prolific artist. This is pretty much down to time - I work fulltime, have a flat, two fat cats, have a fiancé I don't live with, have religious commitments, run a TF2 clan and have to be on hand to help my sister bring up two boys on her own. It takes some will-power and determination not to fill my spare time with recreation - but I almost always do.
I'd taken the last two weeks off work to crack on with some overdue projects and entertain my youngest sister (not the one with kids), who usually lives 300 miles away in Blackpool. I didn't achieve as much as I'd hoped, but I did finish the eleventh LlamaLAN poster.
I could have finished this sooner, had I resisted the draw of R&R. But I remembered one of the most vital components for a successful art session is music! I actually felt myself getting a bit bored while colouring the eighth character and only then realised it was because my speakers were sitting idle. It's not like I didn't already know this! The right music helps to both a) fill the gap between interest and monotony and b) inspire me to keep the overall vision in mind, to see the action before it actually exists on paper (or on screen).
Anyway, the gap-filling I actually intended to do was just mention what's next on my hit list. I'm now working on concept artwork for a new independent (read as 'unpaid') sci-fi game called 'Type 3'. The story looks good to shape itself into something magnificent and terrifying. The aim is to present a game as a medium for artistic expression. More importantly, we've have got a lot of work to do. Always looking ahead, even with LlamaLAN XI two months away, I've got to crack on with LlamaLAN XII projects.
Secretly (though not so much now as I'm saying so here), I would love to have some time to dwell on writing again, thanks to Xancsia's enthusiasm. I've not forgotten! Maybe in time...
I think I'll have no honest reason to be idle within the next thirty six years though.
I'd taken the last two weeks off work to crack on with some overdue projects and entertain my youngest sister (not the one with kids), who usually lives 300 miles away in Blackpool. I didn't achieve as much as I'd hoped, but I did finish the eleventh LlamaLAN poster.
I could have finished this sooner, had I resisted the draw of R&R. But I remembered one of the most vital components for a successful art session is music! I actually felt myself getting a bit bored while colouring the eighth character and only then realised it was because my speakers were sitting idle. It's not like I didn't already know this! The right music helps to both a) fill the gap between interest and monotony and b) inspire me to keep the overall vision in mind, to see the action before it actually exists on paper (or on screen).
Anyway, the gap-filling I actually intended to do was just mention what's next on my hit list. I'm now working on concept artwork for a new independent (read as 'unpaid') sci-fi game called 'Type 3'. The story looks good to shape itself into something magnificent and terrifying. The aim is to present a game as a medium for artistic expression. More importantly, we've have got a lot of work to do. Always looking ahead, even with LlamaLAN XI two months away, I've got to crack on with LlamaLAN XII projects.
Secretly (though not so much now as I'm saying so here), I would love to have some time to dwell on writing again, thanks to Xancsia's enthusiasm. I've not forgotten! Maybe in time...
I think I'll have no honest reason to be idle within the next thirty six years though.
Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
$2/month
Eaten up by Maya
It's been yonks since my last submission because it's been yonks since I put hand to paper! In the creative sense. Mostly this is because I've become more and more ambitious with my use of Maya, the very comprehensive 3D modelling and animating application. I get these ideas in my head on how dramatic and insane I want my scenes to play out, and I just HAVE. TO. MAKE.
Again, it's all about LlamaLAN. The vids I do are for the LAN events, played during and at the conclusion of said events, for the entertainment of our punters and to propel the storyline ever forwards. I enjoy what I do, else they would just never happen.
I've also had a he
A 'Hello again', before evaporating.
Well let's see. It's been a while but that's because I haven't done anything worth shouting about. Until YESTERDAY!
The latest one, Llamatopia, really is a rushed bit of work. I'm not massively happy about all of the colouring (some of it was quite lazy) but I just needed to get it done. Besides, it's more a bit of work I've used to practice on and refresh a few techniques before tackling the next one. Which will actually be SOON. And in my world, soon means maybe two months.
If you're reminded of a certain dystopian movie about a certain guy who forgot to take a certain pill one morning, then my work here is done.
I've finally done
LLAMAGEDDON: New ideas with this old fascination
We love utter destruction, when it's not real of course. I guess there's an intrinsic relationship between terror and intrigue when it concerns some fictional characters, or in some fictional setup that concerns the things we love in real life. For example, Independence Day was sold because something about our nature is captivated with the idea of our own devastation, and I wonder if the real drive behind it is the question of what happens next.
Anyway, LlamaLAN 13 is coming! Our next LAN event is April 16th 2010 - see more details and sign up here: http://www.llamalan.co.uk/ ;)
This theme is the best yet. We knew we were going down thi
All Aboard the Bandwagon
When it was proposed that we get a pirate theme going at the next LlamaLAN party, I hesitantly suggested that we hop aboard the endlessly flogged Pirates vs Ninja thing that seems to get so many people excited. Before all this, I never really thought much of the meme, particularly why people screamed about the notion so much with such fervent joy.
But, now we're on this path, it's turning into quite a bit of fun... :)
Beyond the basic concept that there are pirates and we have ninjas and neither of them get on very well, we also had the issue of whether or not we involve the number of the event in the theme as well. We tried some calulati
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